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Developing that initial idea (pt. 3 – World)

This entry is part 3 of 3 in the series Developing that Initial Idea

So far in this record-breaking series (most hate mail generated; least shits given; and the erroneous and unexplainable best series of blogs about apple tart), we have discussed how to turn your ideas for a story into a fully developed novel and how to insert character ideas into a story.

Now comes the final part. How to turn an idea for a world into a story.


I have, in the past, had many many ideas for many different worlds. And, to clarify, by worlds I do not mean other planets or even fantasy worlds.

I have come up with many different versions of the world we sit on. Some with minor changes, some with major.

The problem? When a world comes to you, there is no guarantee a suitable story will arrive to slot right into it.

For example. I once had an idea for a world in which property ownership equated to having a share in the country and how it was run. Only the very elite could afford property and the rest lived in squalor.

Yet, despite this world, which I believed was strong, I could not find a story to fit within it.

I gave up, but you shouldn’t. Remember your worlds, if they excite you. If you love them, they will continue to build naturally in your head. From there you may one day find the perfect story to go with them.

And if you don’t love them? If building upon them feels like hard work? Chuck them. Writing is hard. It’s a pain in the arse. Editing is awful at times and the marketing (writing blogs like this one) is a real time drain.

The creation, and the first draft. That’s supposed to be exciting. Wonderful. So good it stops you drinking heavily for a few days.

If the fun bits aren’t fun… stop right away. Do something else.

it isn’t worth it.

Conclusion Ideas come in all shapes and sizes and this series has looked at them through three broad categories. But, in each case, I guess the advice is the same.

When an idea comes to you. If a story within it is not immediately apparent, play around with it, build on it, see where it takes you. Let it sit in the back of your mind while you do other things and allow it to grow naturally.

Do not stress about it. Do not let the fun drop.

Just like with gambling. When the fun stops. Stop.

After all, we’re never going to be published, so we might as well enjoy the crap we’re churning out.

Series Navigation<< Developing that initial idea (pt. 2 – Character)
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International worst-selling author Mark Ayre has been writing since before he could pick up a pen (somehow). An author of mystery and suspense novels including the James Perry Series of mysteries.

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